A very important update has been added to the junk code generating polymorphic engine.
Current Build update is probably the most important so far since it expands the capabilities of the polymorphic engine and enables it to generate more complex junk code.
The new method added also allows further improvement which will happen in the near future, and probably before the public release of Shellter.
Since estimated release date is about 1 month from today, I am planning to suspend development very soon and concentrate only on bug hunting, in order for the release to be as more stable as possible.
This stage is the one that I most enjoy, since even though I have been always looking for bugs in Shellter, now I am really going to stress this out until it bleeds 01s.